Creativity is an important element in promoting cultural and social development. G.C.C.I.T.K.D. Cheong Wong Wai Primary School President Liang Weiji believes that with the advent of the era of artificial intelligence, individual and social creativity has become increasingly important. "In recent years, the education sector has strongly encouraged schools to cultivate the new generation's ability to integrate information, use technology and creative thinking through different education programmes. Among them, the most significant teaching effect is STEAM education, which is the new direction of education in the future. Therefore, the teaching team and I keep up with the new trends in education and actively integrate STEAM learning elements into daily school life to provide students with interdisciplinary and diversified STEAM education to equip them to cope with the rapidly changing future."
Build an innovation and technology learning base, STEAM room to achieve dreams
Principal Liang quoted the slogan of the 35th anniversary of the school and highlighted the three major focuses of the school's future development: "Care and Integration", "Advancing with the Times", and "Full Potential Development" - "Our school respects the personalities and potential talents of different students, caters for different learning needs through innovative courses, and establishes an inclusive culture on campus; at the same time, the teaching team also keeps pace with the times and promotes STEAM education organizes diverse learning activities related to science, technology, mathematics and physics to cultivate students' logical thinking and enhance students' interest in learning science and technology. In addition to imparting knowledge, the school also arranges a variety of interest activities and co-curricular activities to support students' physical and artistic development and truly allow children to "fully develop their potential."
In order to meet the needs of development, the school has invested a lot of resources to optimize construction and provide students with advanced equipment, a smooth and comfortable learning environment. In addition to general classrooms, the school also has many special rooms such as the "Library", "General Knowledge Room" and "Campus TV Station". Last year, the school sponsoring group successfully applied for the Quality Education Fund to transform the "computer room" into a brand-new "STEAM learning room". Its furnishings, equipment and partitions are all "student-centered" and the practical use of teaching is carefully considered, making it an important educational base for the school to promote STEAM. Principal Liang said: "The teaching team specially designed a slogan for the special room: 'Make our STEAM come true', with the message that the special room will provide students with more space to practice STEAM, and cooperate with different programs such as 'Fun IT Learn More' to realize students' creativity and dreams."
Optimize teaching equipment and smart whiteboards to enhance classroom interaction
The school has already started to implement the "Bring Your Own Device (BYOD) Program" in the early years. It uses different e-learning programs and platforms, combined with interactive teaching models, to create an independent learning atmosphere, so that students can spontaneously pursue knowledge based on their interests and abilities with a device in hand. In just a few years, the school has received frequent positive feedback from students, parents and teachers. Therefore, while promoting STEAM education, it also focuses on strengthening e-learning elements, hoping to leverage technological development and use high-quality teaching tools to improve learning and teaching effectiveness.
Vice Principal Wu Jingxian pointed out: "This year, the school is launching the "Quality Education Fund - Reshaping the Future Classroom Plan" and is determined to add electronic whiteboards to facilitate teachers to use multiple teaching strategies and let students take the lead in learning. When purchasing electronic teaching packages, we will first set up a task force to select products with in-depth knowledge of technological teaching. Teachers I know as team members will purchase suitable electronic teaching aids after trial, research and discussion. Before actual use, the school will arrange a series of teacher training and workshops to allow the teaching team to fully understand the purpose of the equipment and how to use it in various subjects, so as to improve teaching effectiveness." She continued. Education not only requires the study atmosphere and advanced teaching hardware in the school, but also how teachers inspire students to explore and encourage students to think creatively is also particularly important. In addition to continuing to promote the professional development of teachers, the school has also participated in the "Quality Education Fund Thematic Network Project (STEAM)", hoping that teachers can more effectively promote innovation and technology education in schools with sufficient equipment.
Integrate innovation and technology learning into curriculum to create interesting STEAM Fun environment
The school's STEAM education attaches great importance to diversified inquiry-based learning experiences. Through "learning by doing", it enhances students' learning interests, fully develops their general abilities, and cultivates positive attitudes and values, so that children can develop healthily as individuals and as a group. "Take the general knowledge subject as an example. The school attaches great importance to the innovation and technology learning elements of the curriculum, so the general knowledge courses of different grades are infiltrated with STEAM elements. Teachers will use micro:bit to make different devices with students according to the course content to deepen the learning content." Teacher Chen Weijie, director of the general knowledge subject, said that the school has been cooperating with the Education Press to combine computer science and general knowledge to promote cross-subject cooperation. For example, fourth grade students use micro:bit Make a device and observe the water quality of sewage after filtration through light penetration, so as to understand topics such as water pollution and filtration principles.
Ms. Kwong Yuet-ying, Director of Curriculum Development, said: "In addition to daily teaching, the school also organizes different STEAM activities, such as 'STEAM Learning Day', 'Special Study', 'All-round Learning Day', etc., so that students can experience the influence of technology in life and build their confidence and sense of application of technology." At the annual "STEAM" During the "Study Day", the school cooperates with institutions to hold different activities and competitions, allowing students to participate in batches of activities such as "Water Rockets", "Taishan Egg Pressing", "Black Eggs Transform into Iron Eggs", and experience the endless fun of STEAM learning. In addition, the school's co-curricular activities have also added STEAM elements. Students can enroll in "Drone Class", "Robot Programming Class", "STEAM Learning and Research Class", "Coding Talent Class", "3D Printing Class" and "Laser Printing Class", etc. At the same time, the school also encourages students to practice what they learn from competitions and establish a platform for knowledge exchange. Many students have repeatedly achieved good results and accumulated valuable learning experience by participating in large-scale competitions across Hong Kong, such as the "Micro:bit Creative Device Design Competition", "Jockey Club CoolThink Hong Kong Computational Thinking Competition 2021", "Switch Coding Club" and "Hong Kong Academic Drone Challenge 2023".
Emphasis on cross-disciplinary collaboration, innovation and technology learning without boundaries
In addition to improving students' thinking training and creative abilities, STEAM education can also run through various learning areas, allowing students to apply what they have learned and build common abilities such as problem solving, communication and collaboration. To this end, the school deliberately integrates STEAM education with school-based curriculum to promote interdisciplinary learning and improve students' thinking abilities from multiple perspectives. Principal Liang pointed out that interdisciplinary learning can undoubtedly increase students' learning motivation, allowing students with different potentials to develop their talents. In the "learning by doing" model, students can increase their learning confidence and opportunities, and comprehensively promote the innovation and technology atmosphere of the school.
Principal Liang added: "Even though Chinese subjects and STEAM may sound unrelated, the use of AR and VR can give students a immersive experience and help them learn writing skills such as fixed-point writing and walking method; and English subjects can also be combined with programming learning. Students will first create English maps using English vocabulary from shops and streets, and then write programs to drive electric vehicles to follow different routes to their destinations; in addition, AR and VR It can also present abstract mathematical concepts, such as three-dimensional figures, in a three-dimensional way to deepen students’ learning impressions. “STEAM education can combine learning from various subjects. Through STEAM teaching activities and information technology, teachers can more easily materialize abstract concepts. Students can also build a deeper learning process through "learning by doing" without having to memorize by rote, thereby improving learning and teaching effectiveness.
Searching for knowledge in books encourages STEAM reading
The school attaches great importance to learning through reading. In recent years, it has participated in the "Little Engineer Program" of the "Otis Elevator Company". With its funding, it has purchased a large collection of technology and science books, as well as 5 tablet computers. This batch of books includes AR books that are very popular among students. As long as students use their tablets to scan the patterns in the books, they can view digital pictures and information through the camera, creating an immersive reading experience. At the same time, the library has also added an "electronic reading area" to attract students to use e-readers to watch information literacy videos and read e-books, further improving students' information literacy and cultivating digital citizens in the 21st century.
The campus facilities are perfect to help students "fully develop their potential" and the educational belief is to "advance with the times" and STEAM elements are integrated.
G.C.C.I.T.K.D. Cheong Wong Wai Primary School · 2023年5月

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This English version is translated by AI. If there are inaccuracies or omissions, please refer to the original Chinese text.