S.K.H. All Saints' Middle School has a long history and has always attached great importance to cultivating students' diverse talents. Through improving whole-person education, it establishes a positive outlook on life for the new generation, so that they can become good citizens who respect and care for others and have a sense of responsibility for society. In recent years, the school has made outstanding achievements in STEAM education and technology competitions and won many awards. Principal Hui Wah Ying, Joelle pointed out that with the development of STEAM education over the years, the school will continue to deepen the teaching objectives so that STEAM education can focus more on "Process" instead of just "Product". It must make innovation and technology learning more closely aligned with the seven major learning purposes of the Education Bureau, and enrich students' language learning experience through the innovation and technology learning process, build common skills, continue the values of "all saints" to help others, equip them with the knowledge base, and become the pillars of the future society.
Improve campus equipment and professional teaching team
The school has actively promoted STEAM education in recent years. Even before the epidemic, it had taken the lead in adopting the "hybrid teaching model" to promote students' learning motivation and establish independent learning habits through different teaching tools. The school sponsoring group has also frequently invested resources, updated school equipment several times, and built special rooms such as the "Gym Room", "INNOSPACE" and "MMLC" as campus innovation and technology learning bases, allowing students to build interest in innovation and technology learning under better learning conditions and promote the development of multiple intelligences.
"This year, the school will change the traditional blackboard one-way teaching and completely replace the smart electronic whiteboard. It will use a high-definition display screen as the display and operation platform for classroom teaching to strengthen classroom interaction, make it easier for teachers to use multimedia teaching software, and embrace the development trend of information technology education." Principal Hui Wah Ying, Joelle smiled. At the same time, the school has also further improved its computer facilities and network systems to support the accessories needs for electronic teaching. In addition to the advanced software and hardware facilities, Principal Hui Wah Ying, Joelle is even more grateful that the school has a group of professional teaching teams. In particular, the STEAM team is uniquely forward-looking in education. It not only improves the school-based curriculum, but also introduces different innovation and technology education resources. In the past, some teachers were selected as the "Greater Bay Area STEM Excellence Award - Top Ten STEM Teachers in the Greater Bay Area" for their outstanding teaching, and they continued to work tirelessly to develop "Cospaces" during the suspension of classes. EDU" Cantonese version of the video teaching materials has been shared with teachers and students across Hong Kong and has received praise from the academic community.
Teaching closely follows knowledge base to promote Chinese learning
In order to cultivate students' common abilities such as collaboration, communication, creation, computing and self-management, the school's STEAM education first focuses on computer science, adding artificial intelligence and programming elements to the school-based curriculum, and then penetrates into various disciplines to deepen the application of interdisciplinary knowledge. Finally, it is supplemented by off-campus courses and joint-school activities to build a broad knowledge base for students. The school’s STEAM curriculum also involves multiple professional fields. For example, the computer science department uses “CoSpaces” to teach students VR space and basic programming knowledge, and deepens students’ understanding of the physical properties and programming elements in “CoSpaces”. The course also covers basic programming skills and principles of mobile applications. Teachers will teach students to use "Thunkable" in class to write personal mobile applications, including accounting programs and intelligent speech synthesis and translation applications. Finally, students will use "Dancing with AI" and "Google Teachable Machine" to design face recognition and gesture recognition mini-games using what they have learned in class.
Vice President Cai Zhongming added: "STEAM education has enriched the traditional teaching model and content. In addition to improving students' technological and scientific knowledge, it also attaches great importance to the development of Chinese language skills. To this end, the school has increased the proportion of oral reports and written reports in STEAM teaching, hoping to encourage students to combine Chinese knowledge, learn to describe analysis results, and express their opinions." At the same time, different technology teaching tools are also added to the liberal arts courses to break the traditional liberal arts concepts, encourage dual-track learning, and build knowledge and ability to apply technology, such as Chinese History. 3D printing technology will be used with students to print the Terracotta Warriors of the Qin Dynasty, bringing historical relics to life in the classroom, attracting young people to learn more about Chinese history; the Chinese subject will also use VR technology to allow students to experience the customs and customs of different places through virtual reality, breaking transportation and geographical restrictions, so as to have a deeper experience, and become more familiar with how to use different writing techniques such as fixed-point description or walking, which is of great help to Chinese writing.
Establish a broad perspective and ignite love and care
The school also hopes that students will continue what they have learned in STEAM, establish value learning, increase their care for the people and things around them through personal observation, and use their creativity to serve the disadvantaged. Principal Hui Wah Ying, Joelle: "STEAM education should not only be closely linked to the subject foundation, but should also be closely linked to every aspect of life. Therefore, teachers actively encourage students to participate in different programs and competitions, step out of school, care about the community, and establish a outlook on life that contributes to society." Because the school is located in the historic Yau Tsim Mong District, the district is full of old buildings and small shops, and many places are facing demolition and reconstruction. In order to record the original appearance of the community and preserve memories for the old neighbors, teachers and students collaborated to use VR and AR technologies to record the customs and customs of Kowloon City. At the same time, students are very concerned about the development of Mong Kok District, the area where the school is located. Therefore, they have developed a blueprint for community e-commerce, focusing on building a business platform for small stores in the area. As a result, the charity activities of teachers and students were sponsored by the e-commerce platform, which sent specialists to the school to teach students how to operate an online store. These learning experiences not only combine liberal arts, science, and business knowledge, but also make full use of technology to enable students to apply what they have learned, promote young people to care about society, and help students establish career plans and understand the development of personal expertise.
In addition to supporting the disadvantaged and documenting the community, the STEAM education promoted by the school also pays attention to current social and livelihood issues. For example, during the epidemic, many citizens were trapped at home and lacked opportunities for entertainment and entertainment. For this reason, students transformed into "VRAR anti-epidemic tour guides" and launched an "online tour guide" using AR and VR technology. For this purpose, they went to Wan Chai to conduct location shooting and filming. The work not only disseminated anti-epidemic information, but also led online audiences to appreciate Hong Kong's historical attractions and buildings. Through interactive forms, the public can enhance their knowledge, relieve stress and give their eyes a Hong Kong-style trip without leaving home, while students can also integrate knowledge into their lives, practice what they have learned, and give back to the society.
STEAM education pioneer wins awards one after another
With complete supporting facilities and excellent curriculum planning, students have always been the best in the field of science and technology, and have won many awards, such as the "National Youth Future Engineers Expo Competition", "Greater Bay Area STEM Excellence Award (Hong Kong Regional Competition)", "First Prize of the Junior School Group of the 1st Future Engineer Competition", "Programming Robot Championship-FormulaR" 2.0 Middle School Group Champion, "i Generation Hong Kong" High School Group Champion, the "Fifth Hong Kong STEM Youth Progress Award" of the Michelle To Foundation, etc. Teacher Zhao Huangxuan of the Information and Communication Technology Department responded: "Compared with receiving large and small awards, it is actually more encouraging for teachers to witness first-hand that students build their learning confidence through on-campus activities and off-campus competitions, learn to think about social issues from multiple perspectives, become social peers, and become more proactive in caring for others."
Broad knowledge base, combined with value-based learning, STEAM education helps people with love and technology
S.K.H. All Saints' Middle School · 2023年5月

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This English version is translated by AI. If there are inaccuracies or omissions, please refer to the original Chinese text.